What If...

The plot unfolds...

Our next episode finds the team where they left off last time. Monaseetah went inside to check in with headquarters. Upon her return she informs Alex and the Lt. that they have a mission to carry out in New Orleans and that time is of the essence. She tells Celes and Roland that they are to help the field hands escape and burn the place to the ground if they so choose. Monaseetah shows the Lt. the address and then burns the paper it was written on. The three of them take off to New Orleans via a portal or two or three and finally arrive outside of some high end apartments in the rich part of New Orleans. Soon after they arrived they heard glass breaking. Upon further investigation they figured out which window it was and the Lt. opened a portal into the room in question. There was nobody in the room so the two of them stepped through the portal and started to look around while Alex stayed below and kept an eye out. Right as the two portalees stepped through Alex saw someone coming down the fire escape heading for the alley. The two upstairs found two things of interest. A piece of fabric that resembles a CSA uniform and a picture of two women, one of whom they recognize as Celes Laveau. As soon as Alex sees the shadow heading for the alley he signals his companions and they all start moving towards the alley. When Alex reaches the end of the alley he hears a grinding noise. And then several more. When he moves closer he sees two balls of fire shoot out towards the ground and sees someone take off. The Lt. sees this as well and teleports up to the flying man and grapples him. After a brief investigation the Lt. tries to disable the rocket pack and disconnects the main fuel line and then teleports the two of them to Lake Pontchetrain and the rocket man skitters off the top of the water and eventually regains control while the Lt. goes under the water losing sight of his quarry. The flying man starts to swim to shore with ease, almost as if crashing into water with this rocket pack was planned when they designed it. Weird. When the Lt. regains his bearings he sees where the man went and teleports while invisible to the shore to intercept him. He tries to get the rocket man to surrender but he is not going down without a fight just yet, so he pulls his kukri and takes a few swings and the Lt. returns the favor but he only knicks him a few times. The flying man finally gives up and the Lt. creates a portal behind him and tells the man to take one step back. They are both back in the alley now.

The team assembles...

In our first session with me attempting to GM we met Robert E. Lee, his “aide” Monaseetah, and Marseilles Roland Rheims as they recruited Luke’s characters for his “special” abilities. General Lee gave Luke’s character a promotion to lieutenant. The three of them traveled to New Orleans via Luke’s teleporting power. Their first mission was to acquire the services of a voodoo lady named Celes Laveau. This turned out to be harder than they expected. After a little chase and some negotiations they came to an agreement that included helping out the local orphanages.

Their next stop was the Marshland Estate to pick up a hunter by the name of Cassius. Before they reached the plantation they met up with Alex Thompson whom had come all the way from New York. The team thought it wise to speak with the owner of the plantation before they recruited the help. They were met at the door by the butler Scipio. He informed them that the owner Anne Colleton wasn’t there and that she was in South Carolina on business. He offered to see if they could speak with her brother Jake who had recently returned from the war. The team agreed. Scipio went upstairs only to find that Jake couldn’t be disturbed. When Scipio opened the door again, a disheveled looking girl named Cherry was seen coming down the stairs. The butler offered to take them to Cassius which he did. All the while Luke’s character had already found Cassius and his friends in his cabin. He used his power of teleportation and invisibility to enter the cabin. While he was in there he disabled Cassius’ firearms. Luke also heard Cassius talking about a revolution of some sort. Upon hearing this Luke became visible and asked about this “revolution”. A moment later there was a knock at the door. Pericles (who looks an awful lot like Michael Clark Duncan) answered the door and asked what the team wanted. He didn’t like the looks of Ms. Laveau one bit. Hesitantly he let them in. During the negotiations between Cassius and the team Joe’s character investigated some of the books on the mantle which at first glance looked like hymn books. Upon further investigation he found out that they were socialist propaganda. The negotiations went well and the team agreed to help Cassius and his “brothers” with their “Red” revolution. The only unexpected thing that happened was that Pericles and Scipio wanted to come along with Cassius. The team was hesitant at first but then a brash young lieutenant asked to see what they could do. The three young black men obliged. During the sparring match everybody found out what everyone else was made of. Scipio can make duplicates of himself when he gets hit. Cassius can fight either ranged or melee. Nobody got to see what he can do with a rifle or bow but there will be many occasions in the future for that. Pericles has the ability to turn into a 600 pound gorilla, a black panther, or an eagle. Beau can turn into electricity. Luke can become invisible. Celes can channel mental energy through a doll. Joe can dish out a beating when he’s not grappled by a gorilla.

Welcome to your Adventure Log!
A blog for your campaign

Every campaign gets an Adventure Log, a blog for your adventures!

While the wiki is great for organizing your campaign world, it’s not the best way to chronicle your adventures. For that purpose, you need a blog!

The Adventure Log will allow you to chronologically order the happenings of your campaign. It serves as the record of what has passed. After each gaming session, come to the Adventure Log and write up what happened. In time, it will grow into a great story!

Best of all, each Adventure Log post is also a wiki page! You can link back and forth with your wiki, characters, and so forth as you wish.

One final tip: Before you jump in and try to write up the entire history for your campaign, take a deep breath. Rather than spending days writing and getting exhausted, I would suggest writing a quick “Story So Far” with only a summary. Then, get back to gaming! Grow your Adventure Log over time, rather than all at once.


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